ShipSpawnerManager
Type : Public
class
Namespace : SlateShipyard.ShipSpawner
Where all the ships from addons is stored.
This is the class you want to call if you want to access a ship or the ships added by addons.
Methods
Public Static Methods
bool
AddShip(Func< GameObject > prefab, string name)
Adds the addon ship to the table of accessable addon ships.
Returns false if there is already a ship with the same name, and true if it succeeded
bool
RemoveShip(string name)
Removes the addon ship from the table of accessable addon ships.
int
ShipAmount()
The amount of ships in the table of accessable addon ships.
ShipData
GetShipData(int index)
Returns the ship in the table of accessable addon ships by passing its index.
ShipData
GetShipData(string name)
Returns the ship in the table of accessable addon ships by passing its name.