Type : Public
Namespace : SlateShipyard.VanishObjects
Prefixes patches to make the functionality of ControlledVanishObject possible.
delegate bool ConditionsForPlayerToWarp
delegate for the OnConditionsForPlayerToWarp event.
Public Static Events
Event for when the player warps.
Add to this event if you want to controll when the player can warp. For example, if the player is attached to your ship you probably don't want for the player to warp separately.