• Type : Public class

  • Namespace : SlateShipyard.VanishObjects

Prefixes patches to make the functionality of ControlledVanishObject possible.


Public Methods

delegate bool ConditionsForPlayerToWarp()

delegate for the OnConditionsForPlayerToWarp event.


Public Static Events

ConditionsForPlayerToWarp OnConditionsForPlayerToWarp``

Event for when the player warps.

Add to this event if you want to controll when the player can warp. For example, if the player is attached to your ship you probably don't want for the player to warp separately.